I have said that Danforth refused to tell me what final horror made him scream out so insanely–a horror which, I feel sadly sure, is mainly responsible for his present breakdown… It is absolutely necessary, for the peace and safety of mankind, that some of earth’s dark, dead corners and unplumbed depths be let alone; lest sleeping abnormalities wake to resurgent life, and blasphemously surviving nightmares squirm and splash out of their black lairs to newer and wilder conquests.
–H.P. Lovecraft, At the Mountains of Madness
The different factions of Call of Cthulhu: The Card Game head to Antarctica to brave its perils along their quest for unfathomable power. Never Night, the fourth Asylum Pack in the Ancient Relics cycle, is now on sale at your local retailer and online in our webstore!
Terrors at the far end of the earth
Investigators, Criminals, and Lodge members of the secretive Order of the Silver Twilight form expeditions to scour the frozen ice of Antarctica for mystical Relics that can lend strength to their causes, but they are not alone. On the ships that transport these daring explorers and within the wintery wastelands of ice and snow, Lunatics, Cultists, and Monsters follow these expeditions, waiting for the proper time to strike and impose their agendas–or those of the Ancient Ones they worship.
Maddening encounters with these deadly foes are not all your characters need fear in a land where all summer long the sun never sets. The polar environment contains its own hidden dangers. Unwary travelers may misstep and plummet down tunnels in the ice, or they may be buried in avalanches. Weak or undisciplined minds may collapse in the face of infinity; insanity is never far away in this realm of eldritch secrets buried, frozen, and preserved for era upon era.
Frozen land, dynamic mechanics
Half the cards in Never Night are new characters who lend new strength and wrinkles to their factions’ existing strategies. The forces of Yog-Sothoth continue to tighten their hold on space and time and discarding opponents’ decks, Shub-Niggurath’s followers gain some Investigation icons, and the Syndicate gains more means of controlling your opponent’s characters during the story phase. Cthulhu is particularly well-represented as the faction gains new and powerful ways to devour those who would seek to stop them.
Add the new characters, events, and support cards from Never Night to your deck today! Never Night is on sale at your local retailer and on our webstore.
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